Marth has it naturally just due to the way his moveset is put together Zetterburn has it built-in due to the burn mechanic. The point of comparison is that both characters require certain setups to get the most out of their kill moves. It's also worth noting that a fully charged Smash attack does 40% more damage / knockback, and we all know how deadly a full charge smash is. He is also not the only character that has this problem. At this point, you're basically reliant on a tipped fair or bair to kill (since Raw FSmash is usually hard to land), which can take a while. Marth untipped forward smash will kill around 130-140% or so, the main cause of "Marth Syndrome" is that most of his combos just stop working properly past 100%, for example down throw will send them too far for the FSmash to connect and the Ken combo no longer works. Zetterburn's empowered smash attacks are not governed by precision, but rather the opponent being under a special state, so you have to focus your entire gameplan around that state in order to kill.Īlso, Marth's tipper is only about 50% stronger than his non-tipper, it's still not double. You do not have to change your basic gameplan to get the tipper, you just have to be precise. Mess up your positioning and you get the sourspot. Click to expand.Marth is very different from Zetterburn, because the difference between a tipper hit and a non-tipper is purely one of spacing.
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